Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.14 03:56:00 -
[1] - Quote
Ludvig Enraga wrote:Not seeing a lot of SR threads so I'll opine here. First, to answer your questions. Charge rifle is best for its beastly damage and I do believe that it's a bit more stable when scoping in compared to all others. This one does one shot most targets and is cheap! Get weaponry up to use damage modules with this rifle. Now off topic: SR are pretty bad in this game. The only viable ones force to play at the edge of the map, sitting on some ridge trying to kill ppl half across map. Now I know a lot of ppl will say 'wow but that's so realistic, that's what sniper is supposed to be doing' In reality however, this kills game play making it boring. No gun play is involved with SR as is - you gotta be crouching down for about 1.5 sec to make it stable at aiming and them mostly preying off static targets is just pathetic - no skill is involved in SR (human skill, not SP investment) at all in this game. And if you suggest that with practice you can kill moving targets - hurray; yes this is fairly possible, yet still compares poorly to other FPS where SR Gun play is fun and balanced (e.g. MAG, where you could master SR and take pride in your skills). Lastly, the tactical variants of SR are just dumb. Low ammo, low damage and wobbly as hell when scoped down - the worst of all worlds. In description it credits them with 'good zoom fidelity' or something to that effect, that prompts you to believe that there is less scope sway with them, making them viable at intermediate range (something that SR curretly lack in the game) but this does not translate into actual gameplay (i.e. the description is a lie/misleading).
Have you been leveling up your skills?
With a militia sniper rifle, Weaponry+5, both SR skills +5, and working on the Light Weapon skills (all +3 at least) there are very few people outside of vehicles that I cannot one shot.
The wobble is almost nonexistant, and with all of this damage bonus I can very easily choose whatever sniper rifle (regardless of range, damage, fire rate, clip size, ammo capacity) and my skills give bonuses to everything. In this case a tactical rifle gives me the speed to keep shooting when needed. I can quickly aim while standing.
The investment matters. |